GALERIA FOTOGRAFICA

Todas las fotos de familia, amigos y eventos realizados por los grupos al cual pertenesco estan en este segmento...

lunes, 24 de febrero de 2020

Buds, Blooms, And Thorns - A New Board Game Review Series From GJJ Games For 2020!


If you've been following GJJ Games for a while you may have noticed that over the past few years I've slowed down drastically in the number of game reviews I've posted.  My older sons have gotten more involved in a lot of other activities, my youngest is now a whirlwind of attention devouring cuteness, and life has just gotten a lot busier in general.  This means I have somewhat less time for games, particularly in what used to constitute my free time when I used to write reviews.  I have a review queue that hasn't gotten any smaller in the last two years, not because I haven't played most of the games, but because I haven't had the time or energy to write up the reviews.

In 2020 I want to rectify that situation.  I started GJJ Games in part because I wanted to provide honest, critical, and constructive reviews of games I played and liked (or didn't like).  This new series of reviews is my attempt at getting back to my roots.

Buds, Blooms, and Thorns will take a concept for feedback and evaluation that I learned about through my leadership training in Scouts BSA.  I've adapted the concept a bit to fit my idea of game reviews, but I think it still applies.

My intent for this series is to provide a brief overview of things I liked, didn't like, and want to explore more about each game.  I'm dropping my long overview of how to play games (there are other places to look for rules explanations) that I've included in my reviews so far.  I also won't be following a set rubric like I did with my Full Reviews.  These reviews will be more about my impressions of the games after the first few plays (sometimes just one, sometimes several).  I think first impressions are very important in modern hobby games.  With so many great games coming out every week, a game really has to be special, and make that known right away, to succeed.  If a game can't grab your attention on the first play it'll be that much easier to ignore it and move on to the next shiny thing.

The format for these reviews will be very consistent and shorter, which means it'll be easier for me to write them.  Reviews will be divided into eight sections:
  • Vitals: This will show the game name, designer, publisher, MSRP, and gameplay stats (player count, time, and age).
  • Introduction: This will be a single paragraph giving a very quick overview of the game.  Depending on how pressed for time I am, I may just copy the publisher's description of the game (which will be noted if I do).
  • Blooms: This will be a bullet list of stand-out features of the game; things I particularly liked or that the game does exceptionally well.
  • Buds: This will be a bullet list of things I think are interesting about the game and I'd like to explore more.  They may not have wowed me initially, but are areas of the game I'd like to pay attention to in repeated playthroughs.
  • Thorns: This will be a bullet list of things I didn't like about the game, or any issues I feel are noteworthy.  This could range from something as simple as an odd choice of artwork or as major as a mechanic I feel is broken or poorly designed.
  • Final Thoughts: This will be a paragraph with my overall impression of the game.  I may choose to expound on points above if I feel additional explanation is warranted.
  • Buds, Blooms, and Thorns Rating: Each game will receive a rating of Thorn, Bud, or Bloom.  This roughly corresponds to my Full and Quick Review ratings of 5/54 or less for Thorns, 5.5/55 to 7.5/75 for Buds, and 7.5/75 or higher for Blooms.  A graphic with the rating will be shown here.
  • Pictures: If I took any pictures of the game I'll include them here.  I won't be taking dozens of component and gameplay pictures like in previous reviews, but I'll try to include a few gameplay photos so people can see the games in action.
I've also updated my brief description of GJJ Games Reviews that is at the bottom of every review.  This is at the bottom of this post and will be on every review I do going forward.  

Look for my first Buds, Blooms, and Thorns review coming later today!  I'm looking forward to getting caught up on my review queue and finally delivering on my promise to review these games.  Let me know what you think!

Bloom!  This game is great and worth
adding to your collection!  It should be
on just about every gamer's shelf. 
Bud!  This game definitely has some
great moments.  It's good for several plays
and should appeal to most gamers, especially
if you enjoy other games like this.
Thorn!  I can't quite recommend this game,
although you may enjoy it if you like games
like this.  I feel this game has some flaws and
there are areas that it could improve in the
experience it provides.

GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation.  I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions.  There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100.  Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game.  Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game.  Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.

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domingo, 23 de febrero de 2020

This 75-Inch Large Format Display Makes A Great, Affordable Digital Signage Solution - TechRadar

This 75-inch large format display makes a great, affordable digital signage solution

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jueves, 20 de febrero de 2020

For The Glory Of... Austro-Hungary?

I picked up some Austro-Hungarian Aeronef cheap at the start of the year on eBay. My buddy Matt and I intend on playing some games with them. He has, in fact, procured the age old enemies of the Austro-Hungarians, the Japanese. We're likely going to bash a few rule sets together into something that's quick and fun.

Austro-Hungarian Aeronef Lussin class Rocket Patrol Nef

I've got a few more things left to build (battleships, fixed wings and a carrier) but this is the lion's share of them. Just a simple base, wash and drybrush. I've got a few details left to do but I don't think I'm going to go full orange Eldar on these.

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People Behind The Meeples - Episode 208: Mallory Shepherd

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Mallory Shepherd
Email:Contact@cleverfoxconsultants.com
Location:Dallas, TX
Day Job:I have a consulting company for marketing and project management. Clever Fox Consultants. I help people complete their projects on time and on budget and also do marketing for their products! And manage crowdfunding campaigns/product photography, etc.
Designing:Less than six months.
Webpage:Cleverfoxconsultants.com
BGG:LittleBug627
Twitter:@LittleBug627
Instagram:@TheMeeplesMadeMeDoIt
Find my games at:Nowhere yet!
Today's Interview is with:

Mallory Shepherd
Interviewed on: 8/20/2019

This week's interview is with Dallas designer, Mallory Shepherd. Mallory has been a part of the board game industry for a while now, doing project management, marketing, and helping with crowdfunding through her company, Clever Fox Consultants. Recently she's turned to the design side of board games and I'm excited to see what kinds of games she creates! Read on to learn more about Mallory and her projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Less than six months.

Why did you start designing tabletop games?
I've been involved in the industry as a playtester and with marketing/project management for several years, and I finally made the jump over into designing. I made the jump because there were games with themes I wanted to play that didn't exist. And I was honestly inspired a lot by Elizabeth Hargrave.

What game or games are you currently working on?
Currently unnamed game involving libraries.

Have you designed any games that have been published?
Not yet, but I've done playtesting and marketing on a lot of published games! Most recently Unmatched and Lanterns Dice.

What is your day job?
I have a consulting company for marketing and project management. Clever Fox Consultants. I help people complete their projects on time and on budget and also do marketing for their products! And manage crowdfunding campaigns/product photography, etc.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
I love all types, but party games and games with mostly luck are my least favorite. I equally love Ameritrash and Euro games.

Who do you normally game with?
I have a game group and then a few friends that we play a lot of two player modes on.

If you were to invite a few friends together for game night tonight, what games would you play?
Whatever one of us just got fulfilled off of Kickstarter. I just got the expansion for Inis so maybe that.

And what snacks would you eat?
I'm lucky, my friend usually makes something in her air fryer or bakes things for us. When I'm hosting we usually have delivery of some kind and chips/some kind of dry snack around the games. And cheese. Always cheese.

Do you like to have music playing while you play games? If so, what kind?
Sometimes we play mood music based on the theme of the game.

What's your favorite FLGS?
Madness Comics and Games

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: I'm on a Champions of Midgard kick because I'm excited to get my Kickstarter copy of Reavers. Least: Smash Up. It's on my shelf and I don't want to get rid of it, but it doesn't make it to the table at all anymore. Worst: Do prototypes count? Hmmm a published game I really didn't care for is a Fantastic Beasts Dice game. It's basically co-op Yahtzee and there just wasn't any substance to it.

What is your favorite game mechanic? How about your least favorite?
Favorite: this one is hard. I like a lot of different mechanics. But if I had to pick, I'd say deck building. I really love deck builders and the thrill you get when you can get that perfect turn off. Least: PLAYER ELIMINATION. I hate it and it needs to go.

What's your favorite game that you just can't ever seem to get to the table?
I tend to get a lot of games to the table, but I haven't played Dead of Winter for a long time because it's hard to get people to commit to a game that takes a bit more to teach and play.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I'm a theme first person and let the mechanics evolve from there into what feels natural and makes sense for the theme.

Have you ever entered or won a game design competition?
Haven't entered one yet!

Do you have a current favorite game designer or idol?
I'm sure he's a lot of people's but Jamey Stegmaier. He puts a lot of thought into his games and takes risks and I admire him for that.

Where or when or how do you get your inspiration or come up with your best ideas?
From all over. First, I pick themes that I love and am passionate about. You have to be if you are going to be researching things about it. I get a lot of inspiration while I'm doing research on the theme too. A lot of mechanics make sense from learning about the theme. Another place I get inspiration from is playing a lot of games. I mean A LOT of games. Of all different types. And third, I listen. I listen to my game group when we are playing a game and someone says "man I wish I could do this in this game." And I also get a lot of inspiration from playtesting other people's games. You have those "aha!" moments when you see a mechanic and realize if you tweaked it a bit it would work really well in your game.

How do you go about playtesting your games?
I'm part of a design group and we playtest for each other. I also get my friends involved. Then after that I ask my friends to find friends and so on.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Both!

What do you feel is your biggest challenge as a game designer?
Killing your baby. I think that's the hardest thing for any designer to do. Apart from that, it's knowing when your game is ready to be pitched or to go on Kickstarter. There is always a "I could make this better" and knowing when to stop can be hard for me.

If you could design a game within any IP, what would it be?
Harry Potter. I'm a giant Potterhead.

What do you wish someone had told you a long time ago about designing games?
Just do it. Just get out there and start making one. There are no bad ideas at the start. I sat on the sidelines for so long testing games and wishing I knew how to make one before I realized they don't have any more idea what they are doing than I do in the beginning. I'd have started designing a long time ago if someone had told me to just start making a notecard prototype with all your weird ideas and it's fine if it's bad. That's where we all start.

What advice would you like to share about designing games?
Pick themes/mechanics you care about and wish existed. You will spend a lot of time with them. It's also better to start making a simple prototype right off the bat than trying to plan it all out on paper first.

Would you like to tell my readers what games you're working on and how far along they are?
Games that are in the early stages of development and beta testing are: Library Game

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Dallas Design Group

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Dr Pepper, and I had to google what a Betamax was.

What hobbies do you have besides tabletop games?
There are other hobbies? JK, I really enjoy reading and listening to podcasts. And geeking out over fandoms. I also like photography.

What is something you learned in the last week?
I'm teaching myself how to edit video so a lot of video things.

Favorite type of music? Books? Movies?
I don't have a favorite type of music, but I love sci-fi/fantasy/post apocalyptic books and movies.

What was the last book you read?
Tiny But Mighty. It's a book written by a kitten advocate and rescuer. She's really reminded me that even one person doing small things can make a difference.

Do you play any musical instruments?
No, I wish I did but don't have the time to practice.

Tell us something about yourself that you think might surprise people.
I don't like ketchup, mustard, or mayo.

Tell us about something crazy that you once did.
I touched a Monet painting in Paris. The actual painting. Pretty sure you can get arrested for that.

Biggest accident that turned out awesome?
I kind of accidentally adopted my cat. She was just supposed to stay for the weekend and it's been two and a half years now. She's my constant companion and is pretty awesome.

Who is your idol?
Ruth Bader Ginsburg. She's done so much for equality in the United States and didn't let anything stop her in a time it was unheard of for a woman to be a lawyer.

What would you do if you had a time machine?
I'd treat it more like a time turner and do over certain little mistakes. And maybe go to the future. I'd be tempted to go to the past but be terrified of the butterfly effect. I'd love to solve some historical mysteries though!

Are you an extrovert or introvert?
Ambivert. It's a thing, look it up!

If you could be any superhero, which one would you be?
Captain Marvel. She's strong, has a lot of powers, and can fly through outer space! How cool is that?

Have any pets?
An awesome cat. Her name is Kat.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I'd hope for Star Realms to survive. Imagine an Ice Age people playing a game with spaceships. I'd be okay if Cards Against Humanity was never played again. (Sorry, not sorry.)

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Lindsey Rosenthal, for getting me into the design group I'm part of. They really pushed me to start making my ideas into reality.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Be kind to people.

And...

I really like cheese.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

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GGJ @ KSU - CANCELLED

Due to the lack of registrations, the 2017 Global Game Jam @ KSU will not be held at KSU this year :'-(.

You are still encouraged to jam over the GGJ weekend, there are several sites available in Atlanta.






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miércoles, 19 de febrero de 2020

Download Here They Lie For PS4

Download Here They Lie For PS4

PRELUDE | CUSA05344 | Update v1.03 | VR | HACKED


PlatformPlayStation 4
There's something truly terrifying about not having any idea where you are or what you're doing there and not even being able to trust your own eyes. In Here They Lie, part of the horror comes from not knowing if the world is messed up, or if it's just you. The starting area was the scariest for me because everything was so mysterious — as I moved through a train, shadowy figures appeared before me and then vanished. Showing the threat but not actually sending anything my way as I wandered (with smooth movement using the gamepad) through an unfamiliar, labyrinthine subway station was enough to make me tense up quite a bit.







DOWNLOAD

 PRELUDE - Here They Lie - DIRECT LINK


Password: After 10$ payment is done

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[Kitploit] Rabid - A CLI Tool And Library Allowing To Simply Decode All Kind Of BigIP Cookies

Rabid - A CLI Tool And Library Allowing To Simply Decode All Kind Of BigIP Cookies

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jueves, 13 de febrero de 2020

Brave Browser the Best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.

El lado oscuro de los videojuegos (Bastián Valenzuela Bravo)

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