GALERIA FOTOGRAFICA

Todas las fotos de familia, amigos y eventos realizados por los grupos al cual pertenesco estan en este segmento...

jueves, 23 de mayo de 2019

Building A Magnetic Model Transport System

Last June I started collecting Convergence of Cyriss.  Since I was getting the faction almost completely by doing model trades, the project turned into a bit more work than I had planned for it as more than half of what I got in trades were in a horrible state.

That said, I did get most of the faction in one swoop and after a bit of hard modeling work, I had everything ready to go.

Except I couldn't really go anywhere with it because as any war gamer knows, you need some kind of transport system for an army.

That's a lot of CoC!

I've typically used Sabol foam trays carried around in a Battle Foam Pack Air case, but huge based models require specialty foam from Battle Foam, and those are pretty pricey - $23 per huge base.  If anyone knows about CoC, they know you will have at least 3 huge bases, and I ended up with 4 after all the trading was done.

I'm looking at almost $100 in foam just for the huge bases, then at roughly $8 per Sabol tray, I'm easily blowing $150 or more getting everything in foam for this faction.  Then I'm lugging the large pack air case plus an old Sabol Army Transport bag to hold my huge bases if I'm using them in my list pair.

There simply had to be a better way. Then the idea hit me...





Magnets!

I went to the local craft store and bought myself some bins that were the same length and width, but had different heights. I did some pre-measuring of each of my huge bases and my "floating" vectors to check heights.

Each bin is 15.5" x 11.5" and I ended up with 5 bins in total: 1x 8.3" tall, 2x 5.6" tall, and 2x 2.9" tall.  The bins were about $12 a piece, but more importantly I wouldn't ever have to buy more in the future. The only recurring cost for this system is going to be purchasing magnets for new models.


Securing the Models

Magnets don't work on plastic, so I needed to line the bottom of my bins with metal. My local big-box hardware store had 1 foot square steel sheet at about $5 per. Not too shabby.  The only problem was that I'd need to shave off some of the sheet to fit into the bottom of my bins. What's more is that while the overall top dimensions of the bins are the same, the bottoms are not.  

There was a bigger problem. I'm not particularly handy, and I don't have a ton of power tools.  What I do have however is my friend Ray.

This is Ray. Ray is handy. Be like Ray.

Ray is one of those guys who makes his own furniture - as a hobby...and the furniture actually looks good when he's done! He's got tools galore and was kind enough to help me out by cutting my metal for me. I had used a pair of metal snips to cut one sheet and it worked, but it didn't look great. Ray sanded that shit down for me and trimmed it up so it looked better. 

So now I had 5 sheets of steel cut to the right size for my bins. 

Mixing Plastic and Steel

Next up I just gotta stick my steel to my bins, should be easy right?

I tried superglue. That failed spectacularly. The steel pulled right off with a tiny bit of tugging. It worked well enough to hold if I didn't rumble it too much, which was good for a short term solution of carrying the CoC to play games locally. 

So next I decided to buy a two part epoxy that said it would work on metal and plastics.  So I put on my gloves, was really careful, sanded down parts of the steel where the super glue didn't take and weighted down my bins:




After 24 hours of curing....the steel peeled right off with just a little bit of force, just like the the superglue. 

At this point I was done trying to find some kind of glue or epoxy based solution. It was time for nuts and bolts. Luckily the bins I bought had the raised section in the middle where I could have the bolt-ends sit while not exceeding the lip of the base of the actual bin (ie. I won't scratch up any tables due to having bolts on the bottom of my bins). 

Construction Tips

One thing I learned: Drilling through steel sheet isn't great if you don't have special drill bits, which not being a handyman, I didn't have.  You can however put a thick nail through the steel pretty easily, which then lets the drill go through easily and drill through the plastic.  I only hammered my thumb once. Ray would be proud. Sorta. 

Because bolts take up model space, and my huge base solution is kind of tight, I elected to only use two bolts per bin rather than 4. I will see how well this holds up, and if I need to secure it more it's easy enough to mark where to put the holes, remove the plates, make the holes, and re-secure it all. 

That said, there's only a tiny bit of wiggle with the two corners secured as it is, so I believe this setup will work.  Here are my results:






Magnet Advice

I recommend buying strong rare earth magnets for this, stronger than what you'd usually buy if you're magnetizing jacks/beasts. Specifically N52 strength is preferred.  I've gotten some magnets off Amazon but the affordable ones there are generally the weaker kind, so I've preferred to get magnets for this from K&J Magnetics. I'm not affiliated with them at all, but I've used them for years and they deliver quality stuff. 

You can get away with cheaper magnets if you use multiple, and cheaper magnets work well for small based plastic models that don't require as much force. Amazon can help out here. 

I actually had quite a few magnets laying around from years gone by which reduced my magnet purchasing requirements a bit.

That said, once you've used the right magnets, everything stays very secure in the bins. I didn't take a picture, but I was able to turn the bin upside down with the models in it and not have any casualties. 

Carrying Solutions

The final bit that isn't finished yet for this is a bag to hold it all. Currently I use a set of straps I had for carrying a PC around to LAN parties to secure the bins and hold my dice bag + widgets.  This works but isn't exactly pretty.

I am lucky in that my wife is a quilter, and she's currently sewing up a bag to hold this in, complete with pockets, straps for easy carrying, and all the rest. I realize not everyone can do this or has the luxury.  The alternative was trying to find a piece of luggage or a transport/case for a sewing machine that would have the internal dimensions to hold my bins. With better planning up front (buy bins that fit in luggage more easily) this is probably more achievable, but again you're still spending a decent amount of money this way. It's still probably less than a equivalent sized Battle Foam bag + rack system, but it's a lot of work to find the right combo of bin + case. 

Costs and Benefits

I started this project thinking it'd be good long term going forward wargaming wise and would save me money. Did it? Yes, but partially because I've cheated.

I am saving a good bit of money and getting a custom case + transport system, but that's really only because my wife isn't charging for her labor to assemble the bag, Ray didn't charge me for cutting the metal to size, and I don' t have to pay myself for all the work I've done getting the bins setup.  I also didn't have to buy lots of my strongest magnets because I already had a bunch from when I played 40k/WHFB. 

I probably could have just spent the extra money up front and bought Battle Foam's Magna-Rack system and one of their cases. They're pretty damn expensive, and you still have to buy the magnets, but it's basically none of the work and it looks great.  My custom case will look as good if not better, but not everyone is married to a quilter with sewing equipment to make a custom bag. 

The real savings are in the fact that going forward for any new armies I ever pick up, I'm using magnets, not foam. 

Magnets can cost up to $0.50 per magnet of the right size/strength, so 100 models is $50 in magnets. Is there really a cost savings here?  I think so, but in hindsight, it's probably not much.

Typically $50 in foam is not going to store 100 models, especially if you're counting lots of bigger models (30mm to 50mm bases) which take up a lot of foam space, but still only require one strong magnet.   Huge bases (120mm) require multiple magnets per, but even then it's only like $2 in magnets as opposed to $22 for a foam tray. 

You can also use weaker magnets for small based plastic models, where the magnet costs are significantly cheaper, especially if you look around on Amazon where you can get 50 to 100 magnets of the right size for something like $15. 

The real savings comes in the fact that once you've bought+built your bins to transport the minis, you can use them with basically any model set you want. Compared to foam where you need to pluck out whatever kind of foam for your specific models. The other benefit is storing models that have long reach weapons or stick out oddly...like Inverters or Reciprocators. 

When it comes to storing models long term (ie. when I'm switched to another army), I can put some metal sheet in larger storage bins and just put my models into one decent sized bin. This is probably more efficient than what I have to do now to store foam trays for models. 

The other benefit is when it comes to going to tournaments. I can fit my two list pair onto a single baking sheet, which makes for a great tournament tray that securely holds everything. I've already attended one event this way and it has worked out great. The baking sheet was something like $5 and slips easily into my bag. 

Overall I'm pretty happy with how the project has come out and I've certainly saved some money going this route, but it's definitely a lot of work to get here.

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Classic Video Game Sounds Explained By Experts

A mini documentary presented by WIRED.

PART I :: 1972-1998



PART II :: 1998-2017



#GoGamers

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Pokemon Go Adding New Deoxys Form This Week

Pokemon Go Adding New Deoxys Form This Week


The Mythical Psychic Pokemon Deoxys made its debut in Pokemon Go earlier this year as the game's second EX Raid boss, replacing Mewtwo. Up until now, the DNA Pokemon has only appeared in the mobile game in its Normal Forme, but a new variant of the Pokemon is set to arrive soon.

Developer Niantic has announced that Attack Forme Deoxys will be available in EX Raids later this month. Along with taking on a different appearance, Attack Forme Deoxys has a much higher attack stat than its standard form, and Niantic warns that it will be a "difficult challenge that requires Trainers to take advantage of every opportunity."

The new form of Deoxys is set to arrive with the next cycle of EX Raid invites, which are scheduled to go out beginning December 20. Unlike standard Raid Battles, you can only participate in EX Raids if you've received an invitation. In order to get one, you'll first need to have recently won a Raid Battle at a "qualifying" Gym. These are denoted by an EX Raid tag in the upper righthand corner when you look at the Gym's details.

In the meantime, players still have a little more time to catch Pokemon Go's latest Legendary, Cresselia. The Psychic Pokemon is scheduled to leave standard Raid Battles on December 18, just before Attack Forme Deoxys is set to arrive in EX Raids. Niantic hasn't announced when the game's next Legendary Pokemon will arrive, although the developer has teased that Azelf, Uxie, and Mesprit--three more Legendaries originally from Pokemon Diamond and Pearl--are on the way.

Pokemon Go's annual holiday celebration  is also set to return again soon. This year's event kicks off on December 18 and will introduce another handful of Gen 4 Pokemon, including Snorlax's pre-evolved form, Munchlax, as well as Snover, Abomasnow, and Croagunk. Festive hat Pikachu and Delibird will also return, and different bonuses will be meted out throughout the event until it ends on January 2.

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Evolutionary Learning: Advances In Theories And Algorithms - Fox eBook

Evolutionary Learning: Advances in Theories and Algorithms

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Planet Fitness - Perfect Gym? (Monday Musings 76)

If I ever do become a Twitch Partner (the likelihood is 0%) and you're more able to get
sponsorships, I would chose Planet Fitness as my first sponsor, given that my stream channel is focused on gaming, but also health issues. We streamers and gamers are notoriously known for poor self-care, so I'd love to promote Planet Fitness.

But is Planet Fitness the gym for you? The first thing to look for in a gym is proximity. If there's another fitness center that's within one mile of your work/home, and the Planet Fitness is further away, the better option is the closer one, in terms of achieving compliance.

I used to go to another gym that was 5 miles away, and I barely went, but my local Planet Fitness is less than 1 mile away, and I've been consistent in attending.

If you have young children, Planet Fitness does not offer babysitting so unless you're able to have someone to attend your children, Planet Fitness won't be a good option. I would chose a gym that has babysitting.

If you're a hardcore body builder and are entering competitions, Planet Fitness is not a good gym for you. I believe the dumb bells go up to 60 pounds, and there are no barbell and squat racks, only the dreadful Smith machines. However, if you're the average person, not aiming to be in competitions, Planet Fitness has more than adequate equipment. I like how they have the Step Mill, which is rotating staircases.

If Planet Fitness is close to you, you do not need babysitting for your children, and you're not looking to achieve a competitive ready physique, Planet Fitness is the perfect gym.

For one, it's open 24/7, meaning that there's no excuse to not go to the gym, improving compliance. I believe that's Planet Fitness's biggest selling point. Planet Fitness is a very clean and organized facility, and I found the staff and fellow members to be polite, courteous and friendly.

Planet Fitness is affordable, and during the summer, there's an offer where initiation fee was either waived, or $10 (I don't recall which). Monthly membership is $10 for basic which gives you access to all equipment, including the many classes. $20 is the Black Rewards membership which gives you access to all Planet Fitness locations, guest pass for one (unlimited), and the awesome bed and chair water massage.

Even though I don't travel a lot, or have a consistent friend to go with me to the gym, I nevertheless splurged on the $20 membership because of the massage!


I appreciate the amenities, including built in lockers, so no more fumbling around for your lock, which I hate! If you forget the combination that you inputted, staff will open the locker.

In terms of equipment, I only ever use the Step Mill, but they have plenty of machines and exercise circuits for weight lifting. I use Your Body is Your Barbell system instead, as I'm looking to improve functional strength rather than aesthetics.

The other nice feature of Planet Fitness is that in your account, it lists upcoming classes (some you can sign up for in advance electronically), and also which days you attended the gym so you can see your consistency and/or insurance purposes.

Lastly, Planet Fitness has that much touted 1st Monday Pizza and 2nd Tuesday Morning Bagel, but I never went to one, so I can't comment on the pizza or bagel, but it's a nice touch.

All in all, Planet Fitness is affordable, convenient and accessible, improving exercise compliance. I find it's a perfect gym for most people's needs, and certainly for me!

The How of Happiness Review

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People Behind The Meeples - Episode 165: Aaron Smith

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Aaron Smith
Email:magicsquare15@gmail.com
Location:Los Angeles, CA
Day Job:Writing code for video games. Computer graphics is my specialty. Here's an old demo reel: https://www.youtube.com/watch?v=oz2dn8fOuE8
Designing:Over ten years!
Webpage:http://sheeplethegame.com/
Blog:http://sheeplethegame.com/ (pretty empty at the moment)
BGG:Aaron Smith
Facebook:Aaron Smith
Twitter:@asmithgames
YouTube:asmithgames
Instagram:@asmithgames
Other:pinterest.com/asmithgames
Find my games at:They can feel free to email me. I also have some free games I'll be sharing to my email list. If they shoot me an email, I can put them on there.
Sheeple Late Pledge: jetbacker.com/sheeple
Old World New World - out of print, but could be bought secondhand via BGG
Today's Interview is with:

Aaron Smith
Interviewed on: 8/21/2018

Last year Aaron Smith successfully funded his first Kickstarter as a self-publisher for his game Sheeple (the pledge manager is open now for late pledges). He's also published a game through Victory Point Games and as a whole slew of titles he's working on. Read on to learn more about Aaron and his current projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
Overactive imagination as a child

What game or games are you currently working on?
SHEEPLE: The Best Game in the Ewe-niverse. And many other prototypes

Have you designed any games that have been published?
Old World New World (published by Victory Point Games)

What is your day job?
Writing code for video games. Computer graphics is my specialty. Here's an old demo reel: https://www.youtube.com/watch?v=oz2dn8fOuE8

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Anywhere - brick and mortar game stores, at home, at a bar, at a gaming convention

Who do you normally game with?
Friends and strangers

If you were to invite a few friends together for game night tonight, what games would you play?
Normally my games, to be honest. Playtesting is just so valuable to a game designer.

And what snacks would you eat?
Pizza and beer

Do you like to have music playing while you play games? If so, what kind?
Music is too distracting while playing SHEEPLE. If playing a war game, Ride of the Valkyries

What's your favorite FLGS?
Paper Heroes Games in Sherman Oaks. Really cool gamer community there - who's down to play any type of game, try new games out, and invite other gamers to join their game. I like that kind of mixing and friendliness.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: Avalon Hill's Civilization. Least favorite that I enjoy: Terraforming Mars. Worst game ever: Nuke War

What is your favorite game mechanic? How about your least favorite?
Favorite: All of them, but if I had to pick one, Tile laying. Least favorite: Player Elimination

What's your favorite game that you just can't ever seem to get to the table?
I'm really looking forward to playing Big Trouble in Little China. The challenge of the game designer is balancing playtesting and promoting your own games, with having time to check out new games.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Video Games, Other Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Absolutely! My game SHEEPLE even has a CAH-inspired NSFW deck.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Both, but mechanics first a little more than half the time.

SHEEPLE: mechanics first. It was originally going to be called What Were You Thinking? - but it turns out Richard Garfield had already designed a game with that name. The Sheeple theming was inspired by the book Animal Farm (animals walking on two legs), and my exploration of conspiracy theories at the time ("sheeple"), although I decided the sheeple world should be a positive spin on the whole thing - sheep thinking like people, instead of the other way around.

Old World New World: mechanics first. Inspired by Quoridor, but I thought, what if instead of labyrinth walls, pieces were constrained by the border between land and water? Crossing from one side of the board to the other led to the discovery theme, where the player crosses from the Old Word to the New World

Undisclosed word / strategy game: mechanics first. This was years before I had seen any other games combining word mechanics with strategy - although I'm starting to see more on the market now. I don't want to give too much away, but there will be a fast-paced, frantic part of the game, and a more Euro-feeling part of the game.

Undisclosed vehicle combat game: theming first. The cards were prototyped with playing cards, and the board was originally drawn with pencil and paper and Circus Maximum gameplay... and eventually a hexagonal card-driven movement system was added.

Undisclosed abstract strategy game: mechanics first. I was originally playing around with transitioning Go to a hexagonal board. The resulting game was terrible. But crossing it with Pente started to yield good results, and tweaking / simplifying the mechanics led to something good, with depth of gameplay roughly equivalent to chess, but with more emphasis on position and less on material.

Undisclosed horror game: theming first. I had an idea for a game combining the movies Saw and Cube, with both co-op and competitive gameplay modes. Who wouldn't want to be in the middle of a horror movie? I played around with the concept being a tile-based game, a tile-based game with intentionally-stressful party elements, and a video game. Nothing was really working. While I was travelling, I prototyped it with normal playing cards. A 20-year-old French kid came over and wanted to play. I told him I had no idea if it was any good yet, since it was literally the first playtest, and to my surprise, it worked out quite well. Of course, the playing cards will become tiles.

Undisclosed war game: mechanics first. Was looking for a game in between the complexity of two very popular war games - one that is low complexity and lets you do anything, and one that is medium complexity and locks you into a particular historical country and war. It's only been playtested once, but the results were promising.

Have you ever entered or won a game design competition?
Two: * Hippodice - Old World New World was a finalist (top 10)
* Rio Grande Games Design Contest - Old World New World was a finalist (top 10). It turns out Jay Tummelson (the owner) hated the game from the very pitch. Since I had flown all the way to Chicago, I kind of insisted he play a round. He still hated it. To each his own, though. Jay's a great guy.

Do you have a current favorite game designer or idol?
Richard Garfield, though perhaps he's somewhere between someone I look up to as a game designer, and a rival, hehe. I've had a lot of fun playing Magic: The Gathering over the years, however I dislike that it's a money game; also, I had to change the theme of my game What Were You Thinking, as I previously mentioned... and he also game up with another party game involving puns that some people have compared SHEEPLE to. Well, I think I did the better job with the puns on this one. But he's definitely a very talented game designer. Any time I'm thinking along similar lines to Mr. Garfield, I know I must be on the right track.

Where or when or how do you get your inspiration or come up with your best ideas?
Every time I get an idea, whether I think it's a good idea or not, I write it down on a notepad app on my phone. I travelled around Asia for 16 months - that was an amazing source of inspiration. Playing new games is very important. As a child, I was an only child, so I think that was a positive in that inventing new ideas was key to overcoming boredom. I also dabble in multiple creative endeavors, watch movies, read books, read the news, check out the newest games on the game store shelf, etc. There's no telling where the next great idea will come from.

How do you go about playtesting your games?
1. Inviting friends over to playtest it. 2. Bringing it to family gatherings. 3. I belong to SoCalPlaytesting, a group of game designers in LA who playtest each other's games.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Both. I've invented plenty of games on my own. There are also certain friends I've collaborated with to create games. SHEEPLE started as a collaboration.

What do you feel is your biggest challenge as a game designer?
I have so many ideas, yet following through on one idea takes a lot of time. Working on a Kickstarter takes a ton of time. I plan on balancing Kickstarting with working with publishers, just so I can get more of my games out there.

If you could design a game within any IP, what would it be?
I haven't thought about it a ton. Probably Star Wars, MTG, or Game of Thrones.

What do you wish someone had told you a long time ago about designing games?
Put less work into the art upfront, and when looking for a publisher, hit up 100-200, then do some analysis and pick the best one. This is a great rule for business, in general.

I also had the idea that self-publishing makes more money than going through a publisher. I think, this is not always the case. Self-publishing requires a ton of time and money on the front end. Working with the right publisher could be a benefit in some cases - it just depends on the publisher.

What advice would you like to share about designing games?
Before playtesting with your friends, you should auto-playtest (playtest with yourself). You can discover quite a bit this way, and playtests are a scarce resource, so you should try to get the most out of them.

You need to consider the type of game you enjoy designing, the game itself (whether it is fun), and your playtesters tell you, and what type of game the world is looking for. Definitely, browsing games stores, both the FLGS and Walmart variety, is a good idea.

For getting your game published, there are a few options, each with their pros and cons:
1. Work with a publisher.
2. Self-publish, via Kickstarter.
3. Self-publish the old fashioned way - print 500 copies of your game, and start selling it at gaming conventions.
4. Work with an agent.

So far, I've tried 1, 2, and 4. I'll let you know when I discover which is the best.

My take on each:
1. For working with a publisher, be picky - Try to find the best publisher for your game. Going with a publisher is not necessarily any better or worse than doing it yourself with Kickstarter. You're getting a smaller piece of the pie, but it could be a much bigger pie.
2. For Kickstarter - A big opportunity, but tons of work. And not all games do equally well on Kickstarter. I found out the hard way that party game are harder to sell. But a mega strategy game with tons of miniatures can do quite well.
3. have a designer friend who prints 500 copies of his game and sells it at conventions, and does quite well. Definitely something to consider, especially for card games.
4. An agent actually reached out to me after the success of the Sheeple Kickstarter. So far, working with him has been amazing, and has opened up a ton of new doors. Definitely something to consider. Great in general for party games or mass market games. Tons of potential opportunities are coming in - I'll keep you posted when something breaks.

In the video game world, I have seen a lot of rookie designers come up with a great pitch on paper, but they haven't thought through the core gameplay mechanics enough to actually turn it into a fun game. There might be enough art and music to distract from the game. I've also worked with some excellent designers. That's a difference with board games - all you have is the game, so it's either fun or it's not. There's nothing to hide behind. But on the plus side, prototyping a new game is a lot faster. A lot of video games I've worked on focus test near the end - it should be one of the first things you do.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Old World New World - was published by Victory Point Games. May be republished by Queen Games, we're talking at the moment.
Games that will soon be published are: Sheeple: The Best Game in the Ewe-niverse. * The Kickstarter: https://www.kickstarter.com/projects/asmithgames/sheeple-the-best-game-in-the-ewe-niverse
* You can Late Pledge here: https://www.jetbacker.com/sheeple

Currently looking for a publisher I have: * Sheeple - Though I'm self-publishing this, I'm also reaching out to larger publishers for this one. It's a great mass-market game, and I'd like to see it at Targets and Barnes and Nobles.
* Old World New World v. 2 - This is a huge update to the classic Age of Exploration / tile laying / abstract strategy / racing across land and water game, adding new mind-bending twists like diagonal movement, and more ways to shift the terrain on the board and change paths dynamically.
* (Secret name) - A fast-paced game involving trading letters with other players, building words, and scoring points. A little something for everyone from word freaks to strategy gamers.
* (Secret name) - A really crazy twist on charades, something that has never been done before.
* (Secret name) - A beautiful hexagonal abstract strategy game. Chess meets Go, meets Tic Tac Toe. With the depth of chess, but more positional.

Games I feel are in the final development and tweaking stage are: Too many to list!
And games that are still in the very early idea phase are: Tons of games - one involving Mediterranean shipping, one involving zombies, another game inspired by Go, one involving Goblins, one involving space, etc.

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Tabletop Game Publisher's Guilde

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Used to be Star Wars. With some of the recent Star Wars abominations coming out, Star Trek is starting to look better. Coke; Pepsi is too sweet, although Cherry anything is even better. Betamax was before my time.

What hobbies do you have besides tabletop games?
Rapping (I made and will be releasing a SHEEPLE rap very soon), travelling the world, volleyball, skydiving, bungee jumping, scuba diving.

What is something you learned in the last week?
Octonions may be fundamental to understanding the fundamental forces of physics. Octonions are 8D numbers, the natural continuation from complex numbers (a + bi, where i = sqrt(-1), which are useful in physics) and quaternions (4D numbers, useful for blending animations and rotations in video games). It was a suspicion I'd had for a couple years, and physicists are pretty excited about it - it may answer some questions about the Universe. We'll find out. What an exciting time to be alive! [GJJ Games] - I was reading about these types of numbers a few weeks ago, too. Wow, they're a challenging concept to wrap your brain around, but it's fascinating how they can be used to help explain some of the universe's greatest mysteries!

Favorite type of music? Books? Movies?
Music: Rap, electronic, classic 90's / early 2000's.
Books: sci-fi, nonfiction
Movies: The Matrix, Princess Mononoke, Dark City, El Toppo, etc.

What was the last book you read?
A Beginner's Guide to Reality (a philosophy book deconstructing what you think you know about reality)

Do you play any musical instruments?
keyboard - a little, enough to read basic sheet music, or compose a simple A minor song
guitar - even less
rapping, if that counts as an instrument

Tell us something about yourself that you think might surprise people.
I was a play-it-safe introvert as a child, and only became a risk-taking extrovert later in life. The movie Fight Club inspired me to be more daring.

Tell us about something crazy that you once did.
Travelling across Asia for 16 months, including a 6 month motorbike trip across Vietnam.

Biggest accident that turned out awesome?
Accidentally discovered an orphanage while I was exploring Vietnam, instantly bonded with these kids. I started both a fundraiser for them and a volunteer program. Big Family Orphanage is the name.

Who is your idol?
Elon Musk

What would you do if you had a time machine?
Prevent the burning down of the Library of Alexandria

Are you an extrovert or introvert?
Both. I can be super extrovert (and have to be to run a Kickstarter), but I definitely need to recharge and be an introvert at times.

If you could be any superhero, which one would you be?
Magneto. When I watch movies these days, I'm finding myself rooting for the villian, more often. They're more interesting, more realistic, more human, less cringe-worthy. Don't get me wrong, I want to make the world a better place and all that.

Have any pets?
No, but I love both dogs and cats. My parents have a little 4-pound Yorkie, he's considered to be my little brother, and I have no problem with that.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
chess; cockroaches

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
My dad

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I'm going to be starting a creativity blog on my YouTube, where I break down the pattern behind all creativity. The method behind the madness.

EXTRA ---

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Brazil Is On The Right Path.

Paulo Ribas as seen at CBGE's Brasil Esports Forum held at Marriot Copacabana hotel.
"It is vital for esports to grow, but it can only grow in a structured and regulated system". This was the opinion as expressed by International Esports Federation (IESF) president, Colin Webster. The view was further endorsed by Hernán Berisso (Diputado de la Nacion - Argentina), who has expressed his personal desire to see esports promoted by the existing national federation as a sport in his home country of Argentina.

The Brasil Esports Forum was thus an absolute success in uniting the opinions of delegates from Argentina, Brasil and Chile.

Without doubt, South America is a slumbering giant in the world of esports, and Brasl, with a massive population of 212 million (out of 431  million for  the whole of South America).

Thus it is with much joy that the esports world is able to see the founding of a nati
onal federation (CBGE) by no less than five (5) of the twenty-nine (29) states that make up Brasil.
Paulo Ribas - deep in conversation.

Under the guidance of Paulo Ribas, the CBGE seems to be makinng all the right noises.

Having implemented good governance and democratic systems, CBGE is desireous of affiliating to IESF.

Such affiliation will see Brazil enter into the IESF family of nations, and will assist Brazil to further promote esports as a fully accredited sport.

It is already believed that the sporting of authorities in Brazil have great interest in seeing esports regulated by a national federation.

Mind Sports South Africa (MSSA) president, Amanda Pakade, has also expressed her interest i
n seeing Brazil enter membership of IESF. "Should Brazil become a member of IESF, all five (5) BRICS nations shall have active esports federations, and there is no reason whatsoever for the five great nations to not work closely together to further promote esports", Amanda stated.

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